| A commercial card game |
The quantity of cards in a deck |
Features |
| Armory |
60 cards are needed for each player |
there are warriors and guardians in a deck |
| Beat the bookie |
44 cards and four sets with four cards |
a bookie decides which of four horses is to
win. Each player should guess which one is it to be |
| Campaign Politics |
134 cards |
an election-like game |
| Canasta Caliente |
110 cards |
a team commercial card game with interesting faces and
denominations |
| Cows Can't Dance |
54 cards |
each card becomes either a female dancer, a male dancer
or a cow. The aim of players is to combine pairs of dancers |
| Deal a Word |
108 cards |
players need to form words with lower and higher valued
cards |
| The Einstein Code |
16 cards with t, x, y, z letters and 36 numbers |
a code should be made up and players need to divine it
in the correct way |
| Frog Juice |
44 constituent cards |
each young wizard should prepare a spell with
ingredients that are cards. The game reminds of fishing card games |
| Fuddy Duddy |
52 cards of 1, 2, 3, 4 denominations of five colors |
a player needs to collect a hand of 1-2-3-4 sequence of
the same colour |
| Lexicon |
26 cards |
the purpose of the game is to form words |
| Michigan Rummy |
52 cards |
the game consists of several games, including poker and
Michigan |
| Sequence |
52 cards |
a player has to form a sequence of some numbers on a
board |
| Vici |
56 cards |
each player wants to collect a one-suit hand and to
find out who is after what trump by exchanging cards |